Chef: Card Game Art Process in Clip Studio Paint

I recently finished illustrating a series of cards for the game Foray, an expansion set to the successful 2-player game, Morels from Two Lanterns Games. The games are mushroom-themed, and so most of the drawings revolve around foraging for, cooking, or eating mushrooms.

Chef_process_VinceDorseMost of the cards have an interesting twist to them, and it was a lot of fun working on cards like that panther or dragon (above). But honestly, they were relatively simple compared to the Chef card with all of its perspective, varying surface textures, and staging. Luckily, using Clip Studio Paint made the job a little easier.

Perspective Rulers

Chef_process_VinceDorseI scribbled out my initial sketch in Clip Studio. I roughed it in loosely, just trying to get an idea of where the drawing was headed. Then I set up my perspective rulers. As you can see, I was in the ballpark, but not quite close enough. So using the rulers and a pencil tool, I redrew the kitchen in proper perspective (below).

Chef_process_VinceDorseThat’s better. I also used the perspective ruler to set up some guidelines for the brickwork and even the metal grates on the stove top.

Figure Rulers, Curve Rulers

Chef_process_VinceDorseToggling off the perspective rulers, I used the Clip Studio’s figure rulers to help me draw all those circles of the pots, pans, and jars. The curve rulers were used to make the smooth, curved outlines of the pot handles, bowls, jars, and other various objects. Then, since the client requested something more akin to realism than cartooning, I used a reference model to help me sketch out a more realistic figure. There is no ‘chef ruler’ so I had to do that freehand.

Colors

Chef_process_VinceDorseStill in Clip Studio, I painted in the flats with a smooth, round brush. The client had very specific references for this kitchen, so all of those details (the fittings, tiles, bricks — even what the chef is wearing and the color of her hair) were specifically called for. Now you see what I mean? Compared to this kitchen, drawing that panther on a rock was a piece of cake!

Chef_process_VinceDorse06Now it’s time to turn up the heat and add the highlights, shadows, and surface texture of all the various objects around the room.

Highlights, Shadows, and Texture

Chef_process_VinceDorseI started detailing with the chef. I used some textured brushes to indicate folds in her clothing, and smoothed things out with a blender brush. There was some soft airbrushing in there too. Next, the brickwork.

Chef_process_VinceDorseFor the brickwork, I first ramped up the darks and lights to help with the illusion of depth. On top of all that, I used a chalk brush to paint in rough brick texture, changing up the colors every so often for variety.

Chef_process_VinceDorseThere were all kinds of surfaces in the drawing. Brass, copper, stainless steel, tile, brick, wood, etc. Clip Studio Paint has a nice selection of standard brushes that are great for rendering surface texture, but I’ve also collected and created a bunch of custom brushes over the years that helped me finish up this detailing. If you’re looking to expand your tool set, you can find custom brushes created by Clip Studio artists all over the internet, and they’re easy to install. So give it a try.

Chef_process_VinceDorseSome of the finishing touches I put in with the airbrush tool: steam rising from the hot pots and pans, glints of light reflecting off metal surfaces, cast shadow under the table falling on the tile floor. Then it was just a matter of making some tonal adjustments and the illustration was done.

Sketch to Final

Chef_process_VinceDorse11This gif takes you through my entire process. All of it was done in Clip Studio Paint (with a brief stop in Photoshop afterward to convert to CMYK for the printer). With a selection of tools and rulers so robust, you rarely need to leave Clip Studio to bring an illustration from sketch to finish. -v

More Politics For The Pittsburgh City Paper

Today the Pittsburgh City Paper puts out their 2017 Election Guide, featuring the Mayoral Race between incumbent Bill Peduto, and challengers Darlene Harris and John Welch.

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And, once again, I’ve been chosen to do caricatures of local politicians for the cover. Oh, politics. At least you afford me the opportunity to draw an elephant once in a while.

But the assignment was for more than just the cover image. This time I also had an interior spot illustration of Mayor Peduto, all gussied up as a circus ringmaster. Here’s some behind-the-scenes steps to getting this illustration from concept to print.

Peduto_caricature

Normally, doing political caricatures makes my stomach feel like I swallowed a bowl of thumbtacks for lunch. Too much pressure, too many politics. But Peduto is kind of fun to draw, so I didn’t bang my head on the desk too much during this job. First thing’s first: I collected my reference and worked up a sketch.

Peduto_caricature_Dorse

Peduto’s a little cartoony to begin with, so it’s not that far a leap from photo to caricature.

Peduto_caricature

The original brief called for the mayor to be balancing on a rubber ball, like a trained seal. But (CP Art Director) Lisa and I batted it back and forth and decided on one of those pedestals that lions perch on — maybe because he’s cast as ringmaster rather than performer, maybe because it creates the illusion of more stability, maybe it just looks better.

So, the finished sketch gets approved and I move on to inks.

Peduto_caricature

Digital inks, done in ClipStudio (Manga Studio) with a standard brush.

We also had a brief discussion about color. Traditionally, circuses use the primary colors (red, blue, yellow) and I went with that. But Lisa thought, since it was an election guide, we should go with the good ol’ red, white, and blue. I agreed.

CPElection_06_Dorse

Once the base colors are in, I start layering in the highlights, shadows, and texture. Here’s a gif that takes you from sketch to finished rendering.

CPElection_07_DorseEven though I’ve done quite a few of these political pieces for the City Paper, these caricatures are always a learning process for me. Sometimes I think I nail the likeness pretty well, sometimes I’m off the mark. But I never set out to mock anyone with the illustration. I just try to highlight predominant features or exaggerate attitude or bearing. Hopefully, it’s all taken in the spirit with which it was doodled. Good, clean fun. -v

Here’s the digital online version of this week’s City Paper, in case you’d like to read it.

Lil’ Kritters, Start To Finish

This is an illustration I did to freshen up my online gallery. Bunch of animals rocking out.

LilKritters_Dorse_process

It didn’t take too long to finish, and the process is pretty straightforward. Here’s how I put it together.

Pencils: The pencils, as usual, were done on paper. Different scraps of paper that I scanned in and arranged in a general “rock band” formation.

LilKritters_Dorse_process

Inks: I inked it in Clip Studio, using a standard brush. You could use any tool, of course. It really depends on what sort of effect you’re looking for. I wanted a standard, ink and brush look.

LilKritters_Dorse_process

I inked this with either the G-pen (which is a nice, all-around brush that comes standard) or a Hairpin Sable (which might be a custom brush I bought online). Either way, any basic inking brush will work. Heck, you could even ink it on paper and scan it in.

Here’s the stage of the drawing where you witness the skunk keyboardist get Pete-Bested out of the band by the groundhog.

LilKritters_process04_VinceDorse

Here’s why: After I started inking, I realized that skunk would be a huge splat of black ink that would draw your eye away from everything else. So out goes Stinky, in comes Ringo.

Flats: I almost left it at this stage because it looked good enough to stop. You could probably make a case for stopping here, leaving it more of a graphic design statement than a fully-rendered illustration.

LilKritters_Dorse_process

I actually like it like this. But it’s really just the stage where I separate the elements into easily-selectable shapes to model with highlights, shadows, and textures.

Modeling: Still in ClipStudio, I used soft pencil, chalk, and watercolor brushes to render the fur and feathers.

LilKritters_process06_VinceDorse

Logo, Levels, & Lighting: I worked up a quick logo for the bass drum in Photoshop (mostly because I just don’t understand the text tool in ClipStudio. Maybe I’m missing something but it seems really clunky and hard to work with). I slapped the logo on the bass drum and then adjusted my levels. Got the brights up a little brighter, the darks a little deeper.

LilKritters_process07_VinceDorse
Then it was time for the finishing touch – the spotlights.  Since I was in Photoshop already, I just drew some spotlight shapes with the selection tool, filled it with a warm light color, tossed on a blur and boom. Done. Like I said, it didn’t take long to finish this illustration. Most of the work was training a bunch of animals to play “Stray Cat Strut” so I could snap reference photos. Now that I think about it, I should’ve gotten it on video -v

LilKritters_CatProcess